Archive for September, 2004

The Politics of Jobs and The Passions of Pedro

Tuesday, September 7th, 2004

Just got back from another good trip, which I will write about soon. The hotel gave us a copy of the Sunday New York Times, and I threw the magazine in my bag and read it on the way home. I was initially attracted to a profile of Pedro Almodóvar, the reigning Spanish film giant. The piece was quite enjoyable; it turns out that he is just as passionate and idiosyncratic as one expects of a European director. I loved his last film and am excited for the new one.

Once I started reading, I was pleasantly surprised by an article about the politics of job creation. In the first page it eloquently said a number of things I have thought for years, and it stay engaging throughout. Here are the paragraphs I most wish I had written:

There are three problems with the breathless, scorecard approach to job numbers. First, most jobs are in the private sector, and the president is only one of many influences over whether a manager decides to hire or fire. Some of the others that come to mind: Alan Greenspan, the stock market, the strength of international economies, technological change, oil prices and the weather (try legislating that).

Another problem is that, assuming Washington does have some influence, attributing it to the appropriate officeholder is next to impossible. The labor market does not correspond to neat, quadrennial cycles, and the notion that the Bush team, which took office when the economy was already cooling, precipitated a decline in the job market that began 10 weeks later is simply implausible. Governmental decisions have a long half-life. The balanced budget achieved by Clinton in 1998 owed much to the 1990 budget agreement forged by the first President Bush, who had been kicked out of office as a failure. If you want to blame the current president for a recession, argues Jeffrey Frankel, a Harvard economist, blame him for the next recession, because the Bush deficits will seriously narrow the options available to whoever is unlucky enough to be presiding then.

The third, and most serious, flaw is that focusing on the number of jobs fosters a simplistic and illusory sense of what a president can do. It misdirects policy toward ”creating” jobs, which are, if anything, an outcome of good policy rather than an end. As Randy Kroszner, a former member of the Bush White House Council of Economic Advisers, puts it, ”To think we have a magic lever, blue for jobs, red for growth, that’s mistaken.” His real point is that the levers are not, in the long term, distinguishable. Jobs result from growth — from employers’ desire to increase profits, not from their desire to increase payrolls. Countries that have tried to target jobs specifically — say in Europe, by restricting the freedom of businesses to lay off workers — have discovered an unpleasant paradox. Lessened flexibility in the labor market leads to more tentative hiring and fewer jobs.

Moreover, since the economy benefits when companies are able to produce more goods and services with fewer workers, maximizing the number of jobs is not always in society’s interest. If it were, we would all have wonderful memories of the Carter administration, which recorded the fastest job growth of any president since the 1960’s.

But we don’t. Which means that job numbers are one, but only one, indicator of economic well-being.

The Rise of the Scroll Wheel

Wednesday, September 1st, 2004

It turned out that my car had some worn down connections and was leaking oil, a problem that could be fixed easily and at modest expense. It wasnÂ’t quite done when I made it back to the dealer, and I was unable to read my book in the waiting room over the blaring Olympics, so I walked around the showroom floor for a while. I hadnÂ’t spent time in an auto showroom in several years, although it was a favorite pastime for my father and me when I was younger. My dealer sells several types of cars, including BMWs (which have a separate showroom). I spent a few minutes sitting inside each of them, but they were so consistent with one another and with every other BMW I have been in that there was little thrill to it. However, in the corner of the room there was a video monitor with a wheel attached to it. The wheel resembled an upscale version of the paddle which was sold with some Ataris.

As it turns out, its function was to demonstrate BMWÂ’s new iDrive system. With a name like that, you might think that it has something to do with driving. However, the point of iDrive is to control everything in your car except driving. (I suppose the argument could be made that every function in a car is related to driving in some way, because driving is the function of the car. This would make the name more vague than inaccurate.) While you are driving you can use iDrive to control the stereo, climate control, navigation system and your cellular phone. And you can control it all by placing one hand on one wheel. There is an obvious similarity to the much ballyhooed iPod scroll wheel, and indeed both provide the user with an easy way to control a sophisticated device with one hand. However, the iPod is build to allow users to use varying speeds to rapidly navigate among a large amount of music. The BMW wheel is designed to be easy to use while driving, and to provide a universal user interface into all of the vehicleÂ’s systems. And it does a remarkable job.

When I was studying software engineering, I took a great class in user interface designed, where the professor explained how pleased the user interface community was at the rise of the web, because it gave them something to study other than how users interacted with Windows-like GUIs. I am sure that at this point they are equally tired of studying how users interact with websites. One of the problems of trying to study user interfaces is that the good ones are designed to be similar to ones that you have seen before, so you rarely have anything new to write about. Perhaps the rise of sophisticated embedded devices is driving a resurgence in the field.

When you put your hand on the iDrive controller, there are seven things you can do. You can spin the wheel clockwise and counterclockwise, move it in four directions like a ‘T’ controller for a game console, and press down on it. Furthermore, the controller adjusts the feel of its turn based on the options it is controlling. So if you are selecting between six menu items it will have exactly six notches you can turn to, and you cannot turn it beyond the top or bottom one. But if you are tuning the radio, it lets you turn freely. It takes a little while to get used to the idioms of the new interface. In particular, it is hard to know when you want to twist the controller right rather than pushing it in the right direction. But once you use it for a few minutes, you are able to fluidly control a complex set of features without taking a hand off the wheel of having to more than glance at a screen. It simply feels like a natural part of a car.

I seem to be in the minority opinion on this matter, as the iDrive has been poorly received by auto enthusiasts. It seems like they also value consistency in their controls, and see the iDrive as needlessly complex. They may be correct first version may lack refinement and is needlessly complex. But I am still amazed at what I saw. Much like Apple did with the iPod, BMW took a set of tasks that people perform in a complex and piecemeal way and unified it into an elegant system. It is good to know that German engineering has made it to the digital age.